Homebrew Class Creation - When Will It Be Possible in D&D Beyond? - General Discussion - D&D Beyond General - D&D Beyond Forums (2024)

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  • #1 May 12, 2023

    Skywise1978

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    Maybe homebrew class creation is a bit discouraged in D&D because of the delicate balance the rules navigate... but DUDE... I want to create a home brew class for my next game and I am super excited about it. The class I have in mind does not work with the classes they have. My group and I would love to continue using D&D Beyond, but if I can't add my homebrew class to this site it won't work.

    Is it still not possible to add homebrew classes? I feel like I am missing it or something, because it just seems like something that should be integrated into the homebrew section. :)

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  • #2 May 12, 2023

    starcoffinXD

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    I'm afraid it's not possible, though you could create an assortment of different Homebrew things like a sub-class, magical items, weapons, and spells that, when used together, could give your character some semblance of this new class that you're workshopping. For example, if your new class is a spellcaster that also uses weapons, you could make a Sorcerer subclass that gives you proficiencies in simple or martial weapons, special weapons designed to be used by this subclass, magical armor that could be used as an arcane focus, and a few spells that give serious martial vibes.

  • #3 Aug 30, 2023

    Seraphic_Fury

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    I also have a custom race and class for one of my players in our current campaigns.

    It would be an extremely helpful to be able to create a class with editable levels and abilities.

    I came to look for a post of this nature myself.

  • #4 Aug 30, 2023

    HeathSmith

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    imo they should never even try

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  • #5 Aug 31, 2023

    Skywise1978

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    Quote from starcoffinXD >>

    I'm afraid it's not possible, though you could create an assortment of different Homebrew things like a sub-class, magical items, weapons, and spells that, when used together, could give your character some semblance of this new class that you're workshopping. For example, if your new class is a spellcaster that also uses weapons, you could make a Sorcerer subclass that gives you proficiencies in simple or martial weapons, special weapons designed to be used by this subclass, magical armor that could be used as an arcane focus, and a few spells that give serious martial vibes.

    The class I have created is extremely unique. It has its own power structure and unique abilities. These abilities follow the same path of progression that is similar to aspects of other classes, and of course draws upon the resources of the magic and method of D&D. However, via D&D Beyond there is no way to use the classes from the base rules to even closely emulate what I have created. I did try though :)

    I know it seems like a pretty complicated ask, but I also feel like there might be an easy solution too. If they set up sort of series of "blank slates" that you could fill in with class abilities, allowed for the basic selection of hit dice for the class and then allowed you to choose a possible spell progression based usingone of the available progressions, I feel like this would work. Just something super basic. It would yield incredibly unbalanced classes. But then people could discuss how to fix home brew classes in the forums. It would be FUN!

    It would also allow for the opportunity to use home brew classes that people sell and buy on The DM's Guild.

    "What you saw belongs to you. A story doesn't live until it is imagined in someone's mind."
    Brandon Sanderson, The Way of Kings

  • #6 Aug 31, 2023

    Skywise1978

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    Quote from Seraphic_Fury >>

    I also have a custom race and class for one of my players in our current campaigns.

    It would be an extremely helpful to be able to create a class with editable levels and abilities.

    I came to look for a post of this nature myself.

    I really think with the evolution of the game and a new iteration on the horizon, that it would be really great if they allowed for the ability to create home brew classes here.

    I feel like it would allow for people like us to breath more life into the game. Especially for those of us who have either played for a long time, or were used to the days before D&D Beyond, where making a home brew class wasn't stifled by the limitations of an online system. D&D Beyond is fun and convenient, but this is where we see it's limitations!

    "What you saw belongs to you. A story doesn't live until it is imagined in someone's mind."
    Brandon Sanderson, The Way of Kings

  • #7 Feb 3, 2024

    Willamdafo

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    And there could be templates as well if your class is similar to a different one. Or if it has similar abilities

  • #8 Feb 3, 2024

    IamSposta

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    Don’t hold your breath, it’ll likely never happen.

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  • #9 Feb 3, 2024

    ThriKreenWarrior

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    Agreed. Trying to implement a system that could handle the infinite number of possibilities for homebrew classes just would work. Or just very hard to code. And for it to link in with the existing character builder seems a lot of work. Maybe there are programs out there that do this already, I’ve never looked.

    You want a homebrew class then you are stuck with pen and paper or digital format like a google document or something. You can still use DDB dice rolling or macros on a VTT

  • #10 Feb 5, 2024

    Skywise1978

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    In a world where AI is becoming actual (when it was previously a notion of science fiction), where Teslas are shot into space at the sun, where cloaning humans is an inevitable reality, where the future predicts space elevatorswillexist, and where dreamers who play D&D come to breath life into their stories, it is sad to see that people truly don’t believe in the idea that something as simple as adding a place to have custom classes in D&D Beyond is just too challenging of an endeavor LOL

    "What you saw belongs to you. A story doesn't live until it is imagined in someone's mind."
    Brandon Sanderson, The Way of Kings

  • #11 Feb 5, 2024

    ThriKreenWarrior

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    Quote from Skywise1978 >>

    In a world where AI is becoming actual (when it was previously a notion of science fiction), where Teslas are shot into space at the sun, where cloaning humans is an inevitable reality, where the future predicts space elevatorswillexist, and where dreamers who play D&D come to breath life into their stories, it is sad to see that people truly don’t believe in the idea that something as simple as adding a place to have custom classes in D&D Beyond is just too challenging of an endeavor LOL

    Well, when WotC has the R&D, workforce and budget of Tesla and the future company that will build that space elevator then they probably will. Until then, don’t hold your breath.

    The current builder can’t handle the existing classes 100% as it is.

    Last edited by ThriKreenWarrior: Feb 5, 2024

  • #12 Feb 5, 2024

    TheGnome5786

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    Well first there would have to be rules for creating a class.

    And as soon as those rules are written and published on line someone will complain that it does not let them do what they want. It would be a never ending cycle.

    Some people are just not happy with the toys they are given to play with and instead of making their own toys want someone else to make those new toys for them. Exactly like they want. Today.

    There used to only be three classes and no sub classes. Then there were four classes then 5 and so on. Until we have what we have today.

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